Enthusiast Gaming Reports Q1 2024 Results

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Enthusiast Gaming Inc.
Enthusiast Gaming Inc.

Accelerates Path to Profitability with Smallest Reported Adjusted EBITDA Loss Ever

TORONTO, May 15, 2024 (GLOBE NEWSWIRE) -- Enthusiast Gaming Holdings Inc. (“Enthusiast Gaming” or the “Company”) (TSX: EGLX), a leading gaming media and entertainment company, today announced financial results for the three months ended March 31, 2024 (“Q1 2024”).

“The cornerstone of Enthusiast Gaming has always been, and remains, the strength of its owned and operated assets. Assets like TheSimsResource, U.GG, Icy-Veins, PocketGamer, Luminosity Gaming, NFL Tuesday Night Gaming, and our many other assets and properties that boast large, coveted, and highly engaged gaming audiences,” commented Adrian Montgomery, Board Chair and interim CEO of Enthusiast Gaming. “During and subsequent to the first quarter, the team has been hard at work, delivering much needed focus, stability, and excitement to the business, including streamlining the Company’s cost structure, executing significant product advancements across our asset portfolio, expanding our key strategic partnerships, including the signing of a new sports league, and the divestment of certain non-core, non-profitable legacy assets, bolstering the Company’s balance sheet.”

“On the back of all of these changes,” Montgomery continued, “we have reported our best quarterly Adjusted EBITDA in company history, in our seasonally slowest quarter of the year, and having only initiated our cost savings program in March of this year. These results indicate a clear path to scalable and sustainable profitability in 2024, positioning us for a return to growth.”

Financial Highlights for Q1 2024

  • Revenue of $23.3 million, compared to $42.9 million in Q1 2023, with the majority of the decline being related to lower margin revenue attributable to the video platform.

  • Gross profit of $14.1 million, compared to $16.8 million in Q1 2023, with gross margin expanding to 60.3% from 39.1%.

  • Operating expenses of $15.5 million, a $9.7 million year-over-year decrease from $25.2 million in Q1 2023.

  • Adjusted EBITDA loss of $1.8 million, a $1.3 million improvement compared to $3.1 million in Q1 2023, resulting from the successful implementation of certain cost savings measures and the deprioritization of certain business activities, mitigating the related decline in revenue.

  • Net loss and comprehensive loss of $1.3 million in Q1 2024 compared to a net loss and comprehensive loss of $8.7 million in Q1 2023.

Business Highlights for Q1 2024

  • The Company announced a $10 million cost reduction program to be primarily driven by efficiencies in ad tech, the insourcing of production and content resources, headcount reductions and other areas, which was principally executed in Q1 2024.

  • Direct sales (included in revenue) for Q1 2024, was $6.6 million as compared to approximately $10.0 million for Q1 2023, as a result of the timing of advertising spends associated with certain consumer product goods clients period-over-period as well as macroeconomic impacts on the technology/telecommunication industry.

  • The Company amplified its focus on its highly engaged communities, resulting in a 23% increase in aggregate pageviews in Q1 2024 as compared to Q4 2023 and, excluding the impact of the video platform, a 60% year-over-year increase in time spent per unique visitor.

  • The Company made a number of expansions to its product and entertainment offerings, including U.GG’s expansion into Riot Game’s title Teamfight Tactics, Icy-Veins expansion into Last Epoch, PocketGamer Connects hosting its largest ever event in London in January and an inaugural event in San Francisco in March, and Luminosity expanding its presence to New York hosting Luminosity Makes Big Moves with over 57,000 peak concurrent viewers

  • The Company entered into a multi-year partnership with Playwire, a leading advertising technology provider, to outsource its ad tech stack and amplify its monetization opportunities across its communities.

  • The previously announced sale of certain non-core, non-profitable casual gaming assets for a purchase price of approximately US$3.0 million closed on April 15, 2024, helping strengthen the balance sheet.

  • The Company expanded its sports league partnerships, including entering into a strategic partnership with an additional major US sports league, further details of which will be announced closer to the launch of the program.

  • The Company concluded Season 2 of NFL TNG, with Season 2 achieving a 52% increase in total impressions as compared to Season 1. Total impressions for Season 2 were 111 million, averaging over 5 million per week.