PLAYSTUDIOS, Inc. Announces Second Quarter Results

In This Article:

Second Quarter Revenue of $72.6 million and Net loss of $2.6 million

Consolidated AEBITDA of $14.1 million

LAS VEGAS, August 05, 2024--(BUSINESS WIRE)--PLAYSTUDIOS, Inc. (NASDAQ: MYPS) ("PLAYSTUDIOS" or the "Company"), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform, today announced financial results for the second quarter ended June 30, 2024.

Second Quarter Financial Highlights

  • Revenue was $72.6 million during the second quarter of 2024, compared to $77.8 million during the second quarter of 2023.

  • Net loss was $2.6 million during the second quarter of 2024, representing a net loss margin of 3.6%, compared to net loss of $0.8 million during the second quarter of 2023, representing a net loss margin of 1.0%.

  • Consolidated AEBITDA, a non-GAAP financial measure defined below, was $14.1 million during the second quarter of 2024, compared to $16.3 million during the second quarter of 2023.

Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, "We had a busy and productive quarter completing many strategic initiatives that better position our company for future growth. While persistent industry weakness continues to be a challenge for our Social Casino portfolio, I believe we have opportunities in our portfolio that will eventually override this pressure. We have been steadily making progress on these efforts and continued to do so this quarter. Longer term, our focus remains on building a strong and durable business that can produce exceptional returns regardless of industry dynamics."

He continued, "Quarterly revenues in our playGAMES division were down 4.6% vs. last year. Weakness in the social casino industry was the main driver of the shortfall with our core portfolio accounting for the majority of the year over year decline. We expect industry weakness to continue throughout the remainder of the year and have adjusted our full year outlook to reflect this. Despite the pressure, our focus remains on implementing structural changes within our games to improve their results regardless of how the industry performs. Our casual portfolio continued to perform strongly this quarter, growing year over year revenues by over 10%. The Tetris brand had its 40th anniversary in June and we celebrated with a refresh of Tetris Mobile and the limited release of a brand new game, Tetris Block Puzzle. Results at Brainium continue to trend strongly with ARPDAU rising on the back of new advertising initiatives."