In This Article:
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Total Revenue: RMB167 billion, up 8% year-on-year and 4% quarter-on-quarter.
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Gross Profit: RMB89 billion, up 16% year-on-year and 3% quarter-on-quarter.
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Non-IFRS Operating Profit: RMB61 billion, up 19% year-on-year and 5% quarter-on-quarter.
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Value-Added Services Revenue: RMB83 billion, up 9% year-on-year.
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Domestic Games Revenue: RMB37 billion, up 14% year-on-year.
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International Games Revenue: RMB15 billion, up 9% year-on-year.
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Marketing Services Revenue: Grew 17% year-on-year.
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FinTech and Business Services Revenue: RMB53 billion, up 2% year-on-year.
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Net Profit Attributable to Equity Holders: RMB59.8 billion, up 33% year-on-year.
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Diluted EPS: RMB6.34, up 36% year-on-year.
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Overall Gross Margin: 53%, up 4 percentage points year-on-year.
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Free Cash Flow: RMB58.5 billion, up 14% year-on-year.
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Net Cash Position: RMB95.5 billion, up 33% quarter-on-quarter.
Release Date: November 13, 2024
For the complete transcript of the earnings call, please refer to the full earnings call transcript.
Positive Points
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Tencent Holdings Ltd (TCEHY) reported robust revenue growth in its Games business, driven by consistent performance of evergreen games and new titles with potential.
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The company upgraded its e-commerce strategy around mini shops, enhancing the transaction experience within the Weixin ecosystem.
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Total revenue for the third quarter was RMB167 billion, marking an 8% year-on-year increase, with gross profit up 16% year-on-year.
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Tencent Holdings Ltd (TCEHY) saw improved profitability in its cloud services, contributing to overall gross profit growth.
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The company is leveraging AI across products and operations, including marketing services and cloud, and continues to invest in AI technology.
Negative Points
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International games revenue growth lagged behind gross receipt growth due to elongation of the revenue deferral period.
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The average value per transaction in FinTech services declined, despite an increase in the number of commercial payment transactions.
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Finance costs increased by 27% year-on-year due to exchange losses compared to gains in the same period last year.
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The company faced challenges in the real estate and food and beverage categories, impacting marketing services revenue.
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There is uncertainty regarding the timing of economic recovery, despite positive policy directions from the Chinese government.
Q & A Highlights
Q: Can management share insights on the implications of recent major hit games in China and how these events shape Tencent's game strategy going forward? A: James Mitchell, Chief Strategy Officer, explained that the success of games like Black Myth: Wukong and Whiteout Survival highlights a structural trend where Chinese studios benefit from a large home market and substantial engineering workforce. Tencent's strategy focuses on creating evergreen games by leveraging both in-house and external studios, each focusing on their strengths.